Arcane Magic
Gains one Arcane Charge per regular attack, up to seven; charges reset after the capacity is exceeded.
Mythic DPS unit
A charge-based Magical carry with line, circle, and full-AoE follow-up spells.
A Light Magical Mythic carry that builds Arcane Charges and fires increasingly broad follow-up spells at three, five, and seven charges.
Community character inspiration: Frieren.
Gains one Arcane Charge per regular attack, up to seven; charges reset after the capacity is exceeded.
Each charge reset increases Arcane Spell damage by 5%, up to five stacks.
At 3 charges casts a line follow-up; at 5 casts a circle follow-up with Mana Burn; at 7 casts a full-AoE follow-up. Each uses 100% current damage.
| Upgrade | Cost | Damage | SPA | Range | DPS |
|---|---|---|---|---|---|
| UPG 0 | ¥1,000 | 373 | 6.50 | 18 | 57.38 |
| UPG 1 | ¥1,550 | 584 | 6.40 | 19 | 91.25 |
| UPG 2 | ¥2,500 | 687 | 6.40 | 21 | 107.34 |
| UPG 3 | ¥3,250 | 770 | 6.20 | 24 | 124.19 |
| UPG 4 | ¥4,750 | 842 | 6.00 | 25 | 140.33 |
| UPG 5 | ¥5,850 | 1,418 | 5.80 | 27 | 244.48 |
| UPG 6 | ¥6,250 | 1,482 | 5.70 | 29 | 260.00 |
| UPG 7 | ¥7,500 | 2,775 | 9.50 | 24 | 292.11 |
| UPG 8 | ¥10,000 | 3,000 | 9.20 | 25 | 326.09 |
SPA means seconds per attack, so a lower value attacks faster. DPS is the reference table’s listed raw value and does not include the unit’s full passive contribution.
Summon Elf Mage at a listed 0.5% chance with a 400-summon pity, then evolve it.
Cosmic Magic
×1
Gold
×5,000
Primordial and Strength 2 are the current role-based trait recommendations for this unit. Review exact effects and reroll odds in the Anime Expeditions traits guide.
Equipment suggestions are editorial starting points, not a claim that one roll is universally best. Match Physical, Magical, attack-speed, range, or critical rolls to the unit’s actual kit.
Cycles line, circle, and full-area spells while building stronger Arcane follow-ups over time.
Game version: Release (0.0). Verified July 25, 2026.